Alfar of Nagast
Like poison darts, alfar night raiders strike deep in to the lands of the foreigner. Taken from nowhere, they cut bloody swathes of death and destruction, before vanishing in the same way tracelessly while they came. With their victims, it appears as if the night itself shapes the alfar, then dissolves them again when their butcher’s jobs are done.
Dwarves of Dvergheim
Today, the dwarves are nearing the ultimate page with the operating instructions, and that is believed to include a special task that Ymir believed the dwarves would only be prepared for after 20,000 a lot of preparation. Though they have an inclination towards isolationism, the dwarves maintain cordial relations with all the mirdain and friendly relations with the humans, who they respect for industry, ambition and initiative. Combined with their allies, the dwarves will repel their enemies the orks, the mahirim as well as the alfar.
Humans of Mercia
The Mercians are natives of Riada, a sunken realm which salt away the good eastern sea, its spires gleaming on a daily basis with all the rays on the morning sun. When this island home foundered, Mercian survivors landed for the shores of the present-day realm, which conquered after having a long war by having an aboriginal people called the Imric. The Mercians see themselves as a divine race descended from the kids of the sun's rays god Auros, and they are at best unmindful, at the worst disdainful with the needs and opinions of other, presumably lesser races.
Mahirim on the Tribelands
The mahirim undoubtedly are a fierce race of predators, whose society has only recently moved towards civilization. And although they may have cities and laws now, they offer the wolf-eyed wildness, the finely honed instincts, and also the uncaring cruelty of the pack-hunting ancestors.
Mirdain of Mirendil
In combat, mirdain warriors move with innate grace and fluidity, seeking the perfect opening before striking with surgical precision. The mirdain are renowned tacticians, who may overcome near-insurmountable odds through brilliantly deployed maneuvers, ruses and stratagems.
Orks of Morak
Towards the orkish warrior’s mind, excessive planning is often a coward’s resort, while fancy tactical chicanery is often a sure sign of effeminacy. Instead, orks depend on a variety of unrelenting aggressiveness, death-defying bravery, and also the natural-born bully’s instinctive eye for weakness. Orks see almost every other races very little greater than reasons for income, sadistic fun and sacrificial victims. The one other race the orks ally with are the mahirim, who they respect for their bravery, cunning and skill in battle. Together with their allies, the orks will repulse their enemies the humans, the mirdian along with the alfar.